How Building Jibo’s Skills is Similar to Creating Video Games

For developers from the video gaming world, there are some very interesting parallels between writing a game and writing a Jibo skill.


You’ve heard us say this repeatedly: developers are key to extending Jibo’s personality and capabilities. What excites us is that all different types of developers will find Jibo an interesting platform to work with.

For developers from the video gaming world, there are some very interesting parallels between writing a game and writing a Jibo skill.

This video interview with Avida Michaud, robot SDK engineer, focuses in on these parallels with the goal of helping game developers get up to speed quickly on building skills.

Jibo, of course, was founded by Cynthia Breazeal, who took a leave from the Personal Robots Group at MIT’s Media Lab to work on Jibo.

The tabletop robot, less than a foot tall, is loaded with touch sensors, cameras, speakers, and WiFi connectivity. It’s meant to be an in-home assistant that can respond to voice commands, record videos, play music, update its owners on their calendar for the day, and more.

Editor’s Note: This article first appeared on Jibo’s blog.



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